Klahaya District

 

 

 

 

Camp-O-Rama

September 26–28, 2003

 

Now, just what is a Camp-O-Rama?

 

 

Well, it is a combination of different style events…a Scout-O-Rama, or non-competitive display-type show for scouts of all ages and a Camporee event, which is a competitive event usually just for Boy Scouts.  We will be having both types of events, and more, going on all at the same time and location…therefore, a Camp-O-Rama!

 

Our 5th annual Klahaya District Camp-O-Rama will be held at the large field west of Harvey Airport in Snohomish, Washington, on September 26th through the 28th, 2003.  Camp-O-Rama will be many things, such as,  camping fun for the boys, the thumping of hundreds of feet on the way to our evening campfires, the smell of smoke from cooking fires, flags of all sizes and colors flying in the wind.  Camp-O-Rama can help units attain part of their annual 10 days of camping.  But more than anything else, it will be fun!  This event is for ALL SCOUTS…Tigers, Cubs, Boy Scouts, Explorers, Venturing!!!

 

Camp-O-Rama can be the perfect place to show off all of the many and varied scouting skills and ideals that we strive to teach our youth.  It can be the ideal showplace to display the kind of program that those of us in Scouting are very proud of, and a place where we can demonstrate that pride, and our reason for it, to those who are not already involved in Scouting.  Hopefully, we can draw some of those people into our Scouting world.

 

 

Remember!  Everyone is invited to join us in this fantastic annual event!

 

 

Registration:

Upon arrival at the Camp-O-Rama site, the Senior Patrol Leader or another adult from the unit will present himself and his unit registration paperwork to the Headquarters area for check-in.  Rosters will be checked and fees will be paid at this time.

 

Fees:

Registration fees of $3 for one-day participants, or $6 for overnight camping  ($5 if you pre-registered) will be collected at the Camp-O-Rama headquarters.  Using the forms provided here, please have a complete roster of all Scouts and Scouters or other adults who will be involved in the Camp-O-Rama.  Lists should be by Troop or Pack or Post number and then by patrol, den, team or other competing group.  Patrol names should be listed on the form as well (Den numbers for Cubs.)  This will make check-in much smoother and easier on all concerned.  Tokens will be issued for each paid participant at this time.  Those Scouts and Scouters who wish to camp overnight MUST be identified on the form.

Fees will be used to pay for the cost of the port-a-potties, awards, and other costs of running the Camp-O-Rama.  Patches will be issued to scouts and scouters only.

 

Adult Leadership and Unit Participation:

No unit will be allowed to participate without at least 2 adults (BSA policy)  on site at all times while unit is at the Camp-O-Rama.  Unit leadership shall be aware of where their scouts are and be responsible for their youth while at the event.

 

 

Each unit participating in the Camp-O-Rama must provide at least two adults who can help the staff for three hours during the day to help judge some of the events or help in other capacities.

 

If Sunday attendance at the Camp-O-Rama is in conflict with your troop or church affiliation, you may check out Saturday night.  For those staying, a Scout’s Own service will be held on Sunday morning and all participants are urged to attend.

 

                        If you need it, bring it!  If you bring it, pack it out!

 

Camping:

 

Camping will be by troop and patrol method.  Troops will supply their own camping equipment and any materials needed for this event.  Campsites will be chosen on a first come, first served basis and all scouts will be expected to maintain camp courtesy throughout the event.  “Leave No Trace” camping policies will be in effect.  NO GROUND FIRES!  Fires will be allowed but must be raised a minimum of 12 inches off the ground.  NO cutting of fire material will be allowed.  If you are planning on a fire, provide your own firewood and kindling!!  The use of Troop and Patrol flags is greatly encouraged!  Gateways to your campsite may be constructed for extra points during campsite inspection.  But you must provide your own materials.  In the event of a fire ban, be prepared to cook with gas.

 

Garbage facilities will not be available.  You must pack out your unit’s garbage.

Cubs may camp at this event if they follow the family camping plan.

 

 

Water:

There is limited water on this site.  We ask that conservation be practiced but there should be enough water for everyone.  Hopefully, it will not be hot during this weekend.  Please remind your scouts to carry their water bottles with them to prevent dehydration.

 

Uniforms:

The official BSA uniform (or explorer/venturing specialty uniform for posts/crews not using the BSA uniform) is required attire for inspection, flag ceremonies and campfires.  Activity uniforms may be worn for other competition events, but remember, we are trying to show the public about Scouting.  A uniformed scout will make a better impression.

 

First Aid:

All Units will be responsible for their own first aid and each patrol should have its own first aid kit readily available at their campsite.  There will be a first aid station at the Camp-O-Rama and all accidents must be reported to the first aid station.

 

Firewood and Fire Safety:

Firewood will not be available on site.  Each Unit must bring their own firewood and kindling.  Each unit will be required to post a fire plan and have the necessary fire buckets on hand.  Chemical fuels will be allowed under the guidelines found in the BSA Health and Safety Guidelines book.  Do not cut trees or brush on this site!  Please keep fires to a reasonable size.

 

Awards:

Each registered scout and scouter will receive a Klahaya District Camp-O-Rama collector’s patch.  Each registered Troup/Pack/Post/Crew will receive a Unit Participation Ribbon.  Special TOP TROOP and TOP PACK will be awarded to the members of the patrol and den that scores the most points during the weekend.  Points will be awarded for campsite gateways and demonstrations and participation events as well as for competition events.

 

Unit Flags:

Unit flags and American flags should be carried in to the Camp-O-Rama at registration time and again at all flag raising and retirement ceremonies.  Unit flags should be proudly displayed at your event site during the rest of the Camp-O-Rama.

 

Event Schedules:

Klahaya District Camp-O-Rama event schedule will be posted at the Camp-O-Rama headquarters on Friday evening.  Copies will be available to each unit at the time they sign in and pay their fees.

 

Judges Scoring sheets will also be posted at the event headquarters.

 

Evening Campfires:

The Order of the Arrow (A Boy Scout Honor Camper/Service group) will be hosting the Camp-O-Rama evening Campfires.  Everyone is invited and encouraged to attend these festivities.  There will be Native American Stories and many exciting activities at each campfire.  Camp-O-Rama awards will be handed out at the Saturday evening Campfire.

 

Prohibited Items:        

 

 

 

 

 

 

Check Out:

When your unit is ready to check out of the Camp-O-Rama, please notify someone at the headquarters area.  A Staff member will verify that your event site has been cleaned and returned to the condition it was in when you arrived.

 

Parking:          Please do NOT park your vehicle at the main airport parking lot!  There is more than enough parking on site.  If you have forgotten something at home, please feel free to go home and get it.  No parking at campsites.  Parking allowed in designated parking areas only.

 

Klahaya District Cook-Off:

This competition is going to be judged in two age groups.  Seniors and Juniors.  Seniors will be considered anyone over the age of 18.  Juniors will be anyone under the age of 18.  If you wish to enter this contest, you must prepare the entry at the Camp-O-Rama site.  No canned chili will be allowed.  No store bought finished items.  All entries must be made from scratch and cooked on site.  No cross entries – no one dish may be entered into both age groups for judging.  Enter as many times as you wish in the following categories:

 

            Cook-Off Categories:

·         Dutch Oven Chili:  Is your chili hot enough to melt the snow off Mt. Pilchuck?

·         Dutch Oven Cobbler:  Can your cobbler make the ole sourpuss judges smile?

·         Breads:  Cooked by alternative cooking (no dutch ovens).  Use reflective ovens, cardboard box ovens, stick breads, etc.

·         Open Class:  Any dish cooked on-site, using any method.

 

Trading Post:

There will be a food concession stand on Saturday, including, but not limited to, coffee, popcorn, hotdogs, nachos, and corn-on-the-cob, as well as candy and snack items.  Other cost items will include a Paintball fee, and a pancake and ham breakfast on Saturday and Sunday morning, at $2.50 per day.

 

Scout Spirit:

Camp-O-Rama competition points will begin the moment you arrive on site.  Patrols will be given points on Scout Spirit throughout the Camp-O-Rama.  This will be used to break ties in other competitions, and then totaled as a competitive challenge of it’s own.  HINT:  A patrol flag will help in a patrol’s Scout Spirit score.  Your unit will be judged on organization, scout spirit, cooperation, American, unit and patrol/den flags, among others, i.e.:

 

Are scouts in uniform?  Do they have a flag?  Are they demonstrating Scout Spirit?

Is all paperwork ready for check-in?  Do they have all of the equipment they will need?

 

 

There will not be a flag ceremony on Friday evening, but on Saturday morning all Scouts and Scouters are encouraged to show up for Flag Raising ceremony (points will be awarded for attendance and for proper uniforms).

 

Event sites will be inspected several times during the event at random intervals.  This very much includes the camping areas.  Points will be awarded based on these inspections.  Judging will be based on the following:

 

Scout Spirit

Patrol system used

Organization of unit

General appearance of site

Proper use ad storage of camp tools

Safety

Sanitation

Firewood and or fuel properly stored

Unit/patrol/den flags displayed

Patrol/den roster/duty roster posted

Menus posted in campsite kitchen areas

Cleanliness

Gateway to event sites

Courtesy

 

 

Klahaya District Camp-O-Rama 2003 – Patrol Competition Events

 

 

The following is a list of the events we would like to be able to run at the Camp-O-Rama.  In order to run all of these events we will need to enlist the assistance of many adult leaders.  Totally dependent upon volunteer participation, we will offer as many of these events as we can find judges to run them.

 

1.      Uniform Inspection:  This will be done after flags on Saturday morning. 

 

2.      Flag Pole Raising:  Patrol will line up with 4 staves or poles and their patrol flag attached to a stave or pole.  When the signal is given, the scouts lash the five staves together.  Next they attach 3 guy lines about 2/3 of the way to the top using a clove hitch, raise the flagpole, and stake down the guy lines and tie off with a taut-line hitch so the flagpole stands vertically.  When finished, the patrol will form a single line at the base of the pole and come to attention.  This is a timed event.

 

3.      Skits and/or Songs:  Each patrol or den can audition for a chance to perform their favorite skit or song at Saturday night’s campfire.  Points will be awarded for the audition and extra points for being selected to perform at the campfire.

 

4.      Tent Set-up:  Patrol will pitch an A-Frame tent.

 

5.      Rescue Situation:  Patrol has found an injured hiker on the trail.  It is a very hot day and the hiker has broken his leg and cannot walk.  Patrol will provide first aid to hiker and then carry him out on a stretcher they will make from materials they have available.   Judging will be based on quality performance, not timing.

 

6.      Knot Race:  Scouts will have to tie a variety of knots and whip the ends of the rope.  Timed event.

 

7.      Block Toss:  Members of each patrol will toss a block of wood over a goal post, using a tarp.

 

8.      String Burn:  Two uprights 18” apart will have 2 strings attached, one at the 12” level above the “ground” and the second 18” above “ground.”  Two matches will be issued to the patrol leader.  Time will start when the patrol leader informs the judge that his patrol is ready to begin.  All tender/kindling for the event will be provided and must not be stacked higher than the 12” string.  Time will stop when the 18” high top string is burned through.  Penalties for extra matches.

 

9.      Fuzz Stick:  Totin’ Chip required!  Each patrol member will make a fuzz stick.  The patrol will then pick the best fuzz stick from their patrol.  A half match will be placed on top of the fuzz stick – two matches will be issued to light the bottom of the fuzz stick.  Time will stop when the match at the top of the fuzz stick burns.

 

10.  First Aid Quiz:  Patrol will answer questions on basic first aid.

 

11.  Map Identification:  A Kim’s Game.

 

12.  Scout Trivia:  Trivia quiz based on the Boy Scout handbook.

 

13.  Leave No Trace Quiz:  Scouts will answer a series of questions on Leave No Trace guidelines.  Questions will come from the Leave No Trace certification test.  Campsites will be inspected randomly during the Camp-O-Rama.

 

14.  Bull Doggin’:  A Klondike Derby event.

 

15.  Ski Together:  Several Scouts wearing the same pair of “skis” at the same time will walk a predetermined course.  Timed event.

 

16.  Pony Express:  The patrol will line up in relay formation, with the patrol leader at the front of the line.  On signal, each scout ties a clove hitch around the leg of the scout in front of him, grips the free end of the rope with one hand, and raises the other hand.  When each scout has a hand up, the patrol leader will give the command and the patrol will race around a course.  Timed event.

 

17.  Bucket Brigade:  Patrols line up single file.  Each scout is given a paper cup.  A bottle full of water is placed in front of the patrol leader at the front of the line.  An identical (empty) bottle is placed at the end of the line.  The empty bottle is marked ¾ inch below the water line of the full bottle.  On signal, the patrol leader fills his cup with water from the front bottle.  He then pours the water into the cup of the next scout in line, who pours it into the next scout’s cup and so on to the last scout, who pours the water into the bottle at the end of the line.  This process is repeated until one patrol has emptied the front bottle and filled the other bottle.  (If water is spilled, it is possible that the patrol will not be able to reach the mark on the end bottle even though it empties the front bottle.)

 

18.  Man Stranded Rescue Race:  Patrol members will tie 5 foot lengths of rope together and toss enough rope to their “stranded” patrol member.  One member of the “rescue party” will tie a bowline around his waist to anchor the rescue effort and the stranded man will also tie a bowline around his middle to aid in the rescue before being pulled back to the “safe area.”  Timed event.

 

19.  Wilderness Survival Quiz:  Patrol members will answer a series of questions relating to Wilderness Survival.

 

20.  Compass Course:  This is a timed event.  Patrol method and accuracy are important.

 

21.  Scavenger Hunt:  A timed event – go find all the items on the list given to you.

 

22.  Giant Clove Hitch:  The patrol will tie a giant clove hitch with a large rope around a tree trunk.

 

23.  Climbing Wall:      Cubs need to do this event between 10:00-11:45 AM.

Scouts need to do this event between 1:30 – 3:30 PM.

 

Cub Scout Den Competition Events

 

1.      Bobcat Trail:         New cub scouts can learn the basics.

 

2.      Tiger Trail:            Advance to Tiger.

 

3.      Potpourri:              A little bit of everything.

 

4.      Family Fun:          Games! Games! Games!

 

5.      Feats of Skill:        Challenge your expertise

 

6.      Skits and Songs:    Bring some to earn some points.

 

7.      Flag Ceremony:    Knowledge of Flag Ceremonies.

 

8.      Tool Time:             Don’t hit your thumb with a hammer.

 

9.      BMX Bike Rodeo: Yahoo, Cowboy!  Bring your own bike helmet.

 

10.  Know Your Birds:  Bird identification skills.

 

11.  Know Your Plants:            A Kim Game.

 

12.  Knots:                    Don’t get all tied up!

 

13.  Fuzz  Stick:            For Bears and Webelos only.  Tigers and Wolves will learn fire and knife safety.  Earn your

 

whittling chip.   (Parent or Guardian must bring the pocketknife to this event.)

 

14.  Bean Bag Toss:     Test your accuracy.

 

15.  First Aid Quiz:       Test your knowledge of first aid.

 

16.  Pitch a Tent:          For Bears and Webelos only.

 

17.  Ski Together:         Working together as a team.

 

18.  Cub Trivia:                        Test your Cub knowledge.

 

19.  Block Toss:                       Throw a block of wood over a goal post with a tarp.

 

20.  Leave No Trace Quiz:  Scouts will answer a series of questions on Leave No Trace guidelines. 

 

21.  Obstacle Course:   Patrol will line up at starting time.  On signal, first scout in line will go through the course and return to the starting line, tag the next scout in line and so on until the entire patrol has completed the course.  If a scout fails to pass any obstacle correctly he may be called back for a second try.  Timed event.  Score will be average of all patrol members, as an 8-scout patrol will most likely take longer than a 4- or 5-scout patrol.

 

22.  Scavenger Hunt:   A time event – go and find all the items on the list given to you.

 

23.  Bucket Brigade:  Patrols line up single file.  Each scout is given a paper cup.  A bottle full of water is placed in front of the patrol leader at the front of the line.  An identical (empty) bottle is placed at the end of the line.  The empty bottle is marked ¾ inch below the water line of the full bottle.  On signal, the patrol leader fills his cup with water from the front bottle.  He then pours the water into the cup of the next scout in line, who pours it into the next scout’s cup and so on to the last scout, who pours the water into the bottle at the end of the line.  This process is repeated until one patrol has emptied the front bottle and filled the other bottle.  (If water is spilled, it is possible that the patrol will not be able to reach the mark on the end bottle even though it empties the front bottle.)